Great for helping to make your deadlines, the Facade shader places virtual cardboard-cutouts in a scene, allowing you to replace complex geometry with simple 2D faces. Facade then "rotates" the cutout so that it faces the camera, lights, and reflective surfaces all at the same time. This way stretching in the image, shadows, and reflections is eliminated.


Create a containing object (sphere or cylinder are best).

In the Material dialogue box, set the transparency to 1.

Assign a texture to the object.

In the 2D texture dialogue box, select Facade as the texture shader.

Edit Facade's parameters.


Facade's Size parameter sets the height of the facade image. Rotation controls how the facade is allowed to rotate: around the Y-axis only (Cylindrical) or freely in all three dimensions (Spherical).

NOTE: The texture's scaling, rotation, and translation will all be overridden by the Facade shader.