Often in the real world objects receive light from their back side: a paper held up to a light, a lamp shade, light bulbs, frosted or stained glass, sun-dappled tree leaves, etc. Translucency models this effect, letting light that originates behind a surface bleed through to the front.

The lamp shade gets a proper shading via Translucency and Illumination shaders.


In the Material dialogue box, select Translucency as the material shader.

Adjust the material's transparency.


Translucency uses the objects transparency as its only parameter. The transparency can be set through either the object's material or a texture transparency map.